Sunday, 31 March 2013

Thursday, 21 March 2013

MMO video journalism – current general level: laughable.

I don't usually like to tear into other people doing the same kind of thing I'm doing, but frankly, I want to see something better than what I am finding out there. I'm tired of half-assed or censored game news and opinions, which is why I write my own already on another blog. There are very few truly "professional" news outlets that focus on the game industry, and most of those have become corrupt and deserving of a seperate rant all their own. For now, I'll focus on the large swath of independants.

I watched a review of the Firefall Closed Beta by Pokket of MMORPG.com(1) and I have to say, I'm not impressed. Oh, the game looks gorgeous and she is definitely knowledgeable & enthusiastic; what I'm not impressed with is Pokket as a serious professional game journalist. I've watched a few of her videos and though her Blogs are pretty awesome, I just can't take her seriously at all as a video journalist. I tried, I really did. I have no doubt she's an awesome person & fun to game with. I know she has some honestly good opinions about games and I thoroughly enjoy her written blog. But as a video journalist, I just cannot take her seriously anymore. She mumbles, constantly trips over her own words… It's like listening to a 15 year old girl talk about her boy-band obsession while on a long road trip. You know something, I've watched numerous video podcasts by other people, too, with the same M.O. – just some gamer who thinks their opinion is important enough to share but has no actual skill at reporting "news" on camera and no "stage presence;" they think that a gimic, some pretty graphics, their online name, and their opinion is enough to make a "quality video podcast." If that were true, I'd have been making video podcasts ages ago and been famous already.

The guys over at Jupiter Broadcasting(2) do a pretty damn good job, but they spread their topic focus way too much past gaming itself, I feel. They are also still lacking in some professionalism in their demeanor. Sometimes friendly & relaxed can be taken too far, and I'm looking for something a bit more focused and robust. Jeremy was, to me, the best part of the JB team, and I watched STOked & MMOrgue rabidly. Both were amazing shows, and I loved his simplistic explanations of complex workings in both games and the gaming industry. His hiring on at Cryptic was awesome for both himself and for Star Trek Online, but JB took a huge blow that I don't think they'll ever truly recover from.

I've seen a few Video Game video podcasts, but there's not that many out there, to be honest. There's lots of audio podcasts of various qualities (both in production and in performance) and tons of blogs dedicated to MMO gaming, but apparently there's not many video podcasts out there for games in general, and for MMO games specifically.

Why is that? I want that to change. I want to see a good video podcast with news, tips, reviews, tutorials, etc. that doesn't give the impression that it was the brain-child of a couple of bored guys during a night of drunken WoW. Even if I bloody well have to do it myself. What I need is a team, though; I can't do an entire endeavor of the style and quality I'm looking for all by myself. Do I think I could do better? Given the resources and time, hell yes. I could do a lot better. Do I have the resources and time? I wish, but no, I don't right now. But you better believe I'm working towards it.

~Peter J.T. Langdon

Sources:
1)    http://www.youtube.com/watch?v=d_D_y1JdvDU
2)    http://www.jupiterbroadcasting.com/

Keeping the surprises in games out of trailer videos

There has been a somewhat depressing trend happening in Hollywood for some time now. Many theatrical trailers often give the majority of the story for an upcoming movie in the trailer, pretty much spoiling the story of the movie before it's even released. Unfortunately, the game industry has been following this trend somewhat, by revealing much of the game in the trailer and spoiling some of the surprises.


The creator of the Metal Gear series, Hideo Kojima, thinks that "it's important to mislead people with hints because I think if something's too predictable then it's no longer fun." I honestly have to agree, though I wonder how much of his intended message was lost in translation; this can be a double-edged sword if we, as developers, aren't careful. I think there's a balancing act between giving players a taste of what to expect, and keeping enough hidden to give the players surprises that they will enjoy. If we reveal too much, then people who play will end up losing interest sooner. If we mislead too much, players could feel they didn't get what they thought they were paying for.


The balancing act is also not going to be universal. Rather than straight out misleading, we need to be able to keep some aspects of the game's story and mechanics just simply hidden, while revealing just enough to get their interest. Not an easy task, overall. It also depends on the type of game you're trying to sell – if you're selling an action-filled shooter game, you need players to know what makes it different from all the other action-filled shooter games, and there's little room for being mysterious. If you're making a deep story-based RPG with detailed crafting, enhancement, and customization, you have a lot more room to maneuver.


Still, there's lots of ways to keep some of the really good surprises in games hidden until people actually get to play them, without spoiling surprises through the trailers. We shouldn't need to stoop to Hollywood's laziness just to make preorder sales.


~Peter J.T. Langdon


Source: http://www.gamespot.com/news/kojima-on-why-misleading-trailers-are-important-6405309