A student blog on video games past and present, as part of a class taught in Vancouver, Canada
Thursday, 31 January 2013
Father of the Video Game Industry
http://www.qj.net/qjnet/news/capcom-dantes-new-look-was-meant-to-incite-fan-reaction.html
http://www.escapistmagazine.com/videos/view/zero-punctuation/6765-DMC-Devil-May-Cry
Die hard DMC fan's are whining everywhere, about what? Oh just how their beloved Dante now looks. Why is this an issue? Does it affect how the game plays at its core?
Nope, not one bit so its not really an issue. There have been SO many games that altered the characters in some way but no one complained then like this,
but aside for the character in this being younger and more inexperienced, what the hell is the issue? There are other elements in this game or I don't know maybe...look at the OTHER visuals in this game.
Now that I've dealt with that maybe we can move to maybe GAMEPLAY? Which the fanboys havent seemed to mention. Maybe because they did the one thing we were told not to do, judge a game by its cover, is that close enough...
oh well their loss. The gameplay looks AWESOME, The combat is FLUID and not clunky, the story makes sense at least to someone who has half a brain.The boss battles are sadly simple enough to get so you wont rage after being stuck on it for freaking hours like some games *cough* Dark Souls *cough* Regardless the combo system makes you want to be a try hard, and not get hit at all, you want to be perfect, and you are disappointed if you get smacked by an enemy
and lose your great A and get a D like a newb.
Now the story is something you'd just expected to swallow, and the main character seems to do so easily. He just seems to accept it all right away, Oh im an angel and demons son? and I am one of the few people to kill the evil boss guy?
Cool good to know, or I just remembered my mum and now im pissed she was killed? Well now i have reason to be mad so the story works?.
Ok? Um...that was easy to convince you honestly, but here lets give you more flash backs and stuff to drive home the point, ok cool oh yeah um have fun in Limbo...again...
Storyline's make the game here I just wish they had been handled better, maybe the fanboys were onto something with getting mad, or maybe the later game stuff was good.
Who knows anyway this seems like a good game a worth a shot but i wont go around shoving the game down my friends throats.
Regardless, play it decide if the changes are good, hopefully enjoy. Goodbye for now.
~Tyler Reed
Blog post 1 Guardians of Middle Earth
The Guardians of middle earth, MOBA? BlogSpost 1
Source: http://www.gamesradar.com/guardians-of-middle-earth-review/
MOBAs (Multi Online Battle Arenas) have been notorious to PC players in the past 5 years but, will that change? MOBAs have always been played on a computer with a mouse and a keyboard but, The Guardians of Middle Earth is available only on select consoles such as: Xbox 360 and the PS3 which makes the controls for the game very limited.
Some other problems with making GoME only accessible to console players is that the matchmaking will be slowed and elongated; also players who are more attracted to the MOBA genre are PC players. It's just a matter of what audience is more attracted to, all of those whom I know that play console games are more attracted to a casual play style.
If GoME was available to both PC and Console gamers this game would most likely flourish in the two fields of players and play style. Although, from the looks of all the reviews the game it seems to be getting a really positive outlook on the game as a whole. The Controls are flexible and have a nice flow to them.
GoME while staying true to the MOBA genre also holds a stand for their obvious RPG themed gameplay (Lord of the Rings), you character you select is still completely customizable. You can buy new armor, weapons, and upgrade your characters abilities.
The game is very "noob-friendly" because of the AI bots you are able to face, players can either team up and go head to head and vs each other in a team vs team mode, or you can face bots and hone your skills with a certain character and type.
By: Gabriel Mirahmadi
http://www.polygon.com/2013/1/8/3852852/gabe-newell-interview-steam-box
In the upcoming year the living room console will be drastically changed forever. In recent news, valve, the company known for the digital store steam will be making their way to the living room with the "Steam Box". This box will be running linux but owners will be able to install windows or other operating systems. The idea behind this box is to bring pc gaming into the living room and into a broader market as many people would rather relax on the couch then sit in a desk chair. Another factor for the box is the fact that valve wants it to have high performance but also be at an affordable price range.
I think a really cool function of the device would be the biometric controls; the company wants to make it as realistic to player movement as possible, think of it as an upgraded and workable Wii.
Now the real question is if it a realistic and worthwhile endeavor. In my opinion I believe it will be as it will move pc gaming to the forefront of people's minds and make it more accessible to the average gamer. A big con of pc gaming is the fact that a good computer will run the user into the thousands of dollars, and even then it cannot always run the top games. The major selling point of the living room console is that they need no upgrades and can play any of the released games at maximum settings, while with the pc every few years it needs upgrades.
Consoles like the playstation are relatively cheap at only a couple hundred and this allows them to sell many units to basically any class of gamers, unlike good computers which are narrowed down to people who can pony up a fair amount of cash. Another factor of computer gaming is the fact that you have to use a mouse and keyboard, which to me feels much less relaxed then a controller. With the steam box, if valve can keep the price fairly low while creating an extremely powerful piece of hardware that brings in the casual console gamers and adds new features, they will take the gaming world by storm.
Coll Regan
http://www.polygon.com/2013/1/8/3852852/gabe-newell-interview-steam-box
In the upcoming year the living room console will be drastically changed forever. In recent news, valve, the company known for the digital store steam will be making their way to the living room with the "Steam Box". This box will be running linux but owners will be able to install windows or other operating systems. The idea behind this box is to bring pc gaming into the living room and into a broader market as many people would rather relax on the couch then sit in a desk chair. Another factor for the box is the fact that valve wants it to have high performance but also be at an affordable price range.
I think a really cool function of the device would be the biometric controls; the company wants to make it as realistic to player movement as possible, think of it as an upgraded and workable Wii.
Now the real question is if it a realistic and worthwhile endeavor. In my opinion I believe it will be as it will move pc gaming to the forefront of people's minds and make it more accessible to the average gamer. A big con of pc gaming is the fact that a good computer will run the user into the thousands of dollars, and even then it cannot always run the top games. The major selling point of the living room console is that they need no upgrades and can play any of the released games at maximum settings, while with the pc every few years it needs upgrades.
Consoles like the playstation are relatively cheap at only a couple hundred and this allows them to sell many units to basically any class of gamers, unlike good computers which are narrowed down to people who can pony up a fair amount of cash. Another factor of computer gaming is the fact that you have to use a mouse and keyboard, which to me feels much less relaxed then a controller. With the steam box, if valve can keep the price fairly low while creating an extremely powerful piece of hardware that brings in the casual console gamers and adds new features, they will take the gaming world by storm.
Coll Regan
Single Player Mode Should Stay Private
EA struggles to keep up with declining console game sales
http://www.ea.com/past-year
EA's digital and hard copy game sales have dropped, rather
sharply, the last quarter of the year. Their sales didn't anywhere
come close to their sales from last year quarter, December 31 2011.
There was a $170 million difference between the two years, and their
not happy about it.
CEO John Riccitiello speculates that the reason for the
significant drop in sales is due to Sony and Microsoft. Both, Sony and
Microsoft, are preparing to release the details of their new systems,
thus consumers are now saving up for the next new home system. With
consumers locking down on their spending and preparing for the new
systems, it's going to be hard for anyone to sell games.
Most EA's primary titles seem to be selling quite well, in lieu of
current event. There was one game that didn't meet their standers nor
did it sell well, that game was "Medal of Honor Warfighter". The game
was a flop, sales wise and it did not deliver. This affected EA quite
hard, and after a conference call they decided to no longer keep the
"Medal of Honor" franchise as one of their ongoing titles.
Though there was another reason that might have contributed to their
lack of sales, though it wasn't stated, was their focus in the mobile
market. EA erupted into the mobile market this last year, pumping out
many games, ports, and add-ons for these mobile games.
At the end of the day, EA has had a rough year. They estimated that
they would earn about $1.29 billion by the end of the year, but they
came $45 million short. Hopefully they get things in gear, and maybe
try coming out with something new and innovative.
by Ian Florez
Blog Post - Microsoft Flight Simulator
He created an incomporated company called subLOGIC Corporation in 1977 when subscribers wanted to buy the program.
Then subLOGIC began selling flight simulators for some computer platforms, 8080, Altair 8800 and IMSAI 8080.
and in 1982 subLOGIC licensed an IBM PC version with CGA graphics released as Microsoft Flight Simulator 1.00 toMicrosoft.
New PC clone models were tested with Flight Simulator and Lotus 1-2-3 as unofficial compatibility test software, and
it was in the early days of less-than-100% IBM PC compatible systems.
MSX and Atari 800 in 1984, and to the Amiga and Atari ST in 1986.
to continue his work on subsequent Microsoft releases, begining with Microsoft Flight Simulator 3.0 in 1988.
After they has reached commercial maturity with version 3.1, they went on to encompass the use of 3D graphics hardware acceleration.
Microsoft keep producing and upgrading to newer versions of flight simulator software, adding new features like aircraft types and new types of scenery.
The standard and professional editions were available for the 2000 and 2002 versions, where later included more aircraft, tools and scenery options.
The version 9 were released called 2004, for the celebration for 100 years of powered flight and had only one edition.
Chess =/= Random Acts of Violence
tragedy that has no relevance to the PC game Starcraft II
Stracraft II is a game in which a a player selects his or her race they wish to control. Once a race is chosen, they battle online in a match to see who has strategy reigned superior.
Starcraft II can be compared to chess in many ways, chess and Starcraft are both mental games where you must be one step ahead of your opponent in order to complete a fashionable victory. Starcraft and chess all have a ton of different ways you can play the game, there isn't just that one way to play the game.
America is investing almost 10 million dollars to research and see if violent video games, and violence in real life actually co-exist. The USA will fund these research groups to obtain hopefully, a solidified answer, on whether or not it is in fact the video games that create violent acts such as the Sandy Hook Shooting.
In Korea, Starcraft II, along with other e-sports games, are basically a religion, and you don't really see any kind of shootings of violence linked with video games over there. I think the sandy hook shooting was nothing more than a heartless attack on the society, in my personal opinion, crippling the elders by taking away the future generation of the world much too early.
http://mabination.com/threads/64853-CNN-Blames-Starcraft-2-for-Sandy-Hook-Shooting
Vishal Sharma
Blog 2 - Goodbye founders of BioWare
By Frank Cifaldi September 18, 2012
BioWare founders Doctor Ray Muzyka and Greg Zeschuk recently announced their departure from the video game world. They have both said that for now they will not return anytime soon, if at all. Being the founders of one of the greatest RPG studios in the world it is sad to see them leave. They were creators of well-respected titles including Mass Effect and Dragon Age, two games which have become top sellers across the world.
The two met at the University of Alberta while studying to be medical doctors. They soon found out that they both had a passion for computer gaming. Along with Augustine Yip the three created BioWare in the mid 90's. The first game that they published was called Shattered Steel which was shipped out in 1996. Shattered Steel was based off of MechWarrior and had the player pilot giant robots. The company set the stage with their next release. In 1998, Baldur's Gate was released to the public and was praised for its narrative and mature themes. This game was based in the Dungeons & Dragons world which attracted many different gamers. Having played Baldur's Gate and being a huge fan, I was always excited to see what the team at BioWare would come up with next. They did not disappoint when they released Mass Effect and Dragon Age.
"The experience of following a dream, achieving it and along the way working with the most talented, passionate and engaging people imaginable isn't something I'm likely going to repeat again", written by Zeschuk in his farewell blog post. It is not every day that you hear someone say something like that about where they work. This is why I want to go into this profession, because I am extremely passionate about video games. Ever since I was young I was always interested in how all games were created, be it video or analog. Muzyka says, "I've largely personally achieved what I wanted in video games" which I would have to agree with.
Although it is sad to see two very well-known figures in the video game world leave, I am excited to see what will come next.
It will be interesting to see who comes up with the next big thing. My generation is full of talented people and with technology increasing at the rate it is there is no limit to what can happen next.
Written by,
Adam Zacharias
blog1 Christian Zannetti
By Christian Zannetti
Source: Most Ludicrously Impractical weapons
http://www.gamesradar.com/most-ludicrously-impractical-rpg-weapons/ By David Houghton 1/31/13
Quick you're under attack! You grab the closest object to you and begin fighting, what did you grab? Probably your game controller since that would be closest thing to you, or maybe a hot pocket... The weapons that games give to the players are becoming more and more absurd these days. It's almost as if they design the weapons by looking around the room and just grabbing random objects slapping them on a sword or a bow in some aesthetically pleasing way and calling it "THE REALLY POWERFUL DESTROYER WEAPON" and BAM! Ya got yourself a high level weapon. Next you'll probably get a brief backstory on the previous holder who happened to be a giant god that could crush cities in his hands, and now you a tiny wood elf get to wield it, YAY? Now I know it's all make believe and fairy tale and the weapons probably look cool, but do you think wielding a flaming sword could actually work to your advantage rather than harm you? What happens when you sheath it? Do your pants go up in a raging inferno of magic and shame?
Maybe you have mastered the powers of your fire augmented weapons and can extinguish the fire when your weapons are sheathed. I don't know but I do know that a small character walking around with a giant sword that is double his size isn't going to last long in the dangerous Mines of Moria. So are designers just not caring any more about the structure of weapon design? Absolutely not, the complete opposite in fact, I believe that they are spending too much time on designing cool and interesting weapons for the players rather than focusing on the actually physics of the weapon design. The design of weapons conflicts the physics of reality in almost every aspect in some instances, usually by conjoining two separate weapons into one, or just attaching a weapon to a humans limbs. The Gun Blade in final fantasy is a perfect example, these were an actually design in real life but the physics behind them could work. A gun hilt for a handle on a blade just wouldn't work, it's way too hard to grip and swing. The weapons that are being designed in games are becoming more and more intricate and stylish and they should be, no one wants a revolver in a space aged shooter. Weapons should be intricate and aesthetically pleasing to the gamer, we all love the over –sized- space-aged-probably-never-going-to-happen style of weapon, but where do we draw the line?
HoN-Friendly
Blog Post 2
Blog Post 2
Julio Liu
http://gamingbolt.com/15-modders-who-changed-pc-gaming
Video game mods are one of main reasons why many video games have grown. Many games began as a mod such as Team Fortress 2, Counter Strike, Defense of the Ancients (DotA) and Garry's Mod. Without of these important games, we will not have unique ideas to make other games from its precursor.
Team Fortress 2 came from a long way of development. The original Team Fortress 1 started as a Quake mod which evolves to a Gold Source Mod. When Valve hired the mod team, they announced Team Fortress 2 in 1998, a sequel to their game. The development for the game took more than 9 years until it was finally released. Team Fortress 2 became one of the game one of the biggest games to date. The game is still updated till this day with big patches coming every few months. A story is ongoing as well and the community is still big. Team Fortress 1 was a huge factor to the game industry. Not only it spawned Team Fortress 2, it was one of the killer apps that bought many users to the steam platform.
Counter Strike is the most popular mod that is still being played to this date. It is recognized as one of the greatest mods in all time. Counter Strike boomed with its competitive gameplay and fast pace action. Counter Strike started as a tactical first person shooter then which to fast pace gameplay. The game was one of the huge reasons Valve is huge right now. It created huge sales to Half Life because it was the game which used to make Counter Strike. The game spawned Competitive Competitions around the world especially in Sweden where they host the biggest LAN festival for Counter Strike, Dreamhack.
DotA also known as Defense of the Ancients is most famous and important Multiplayer Online Battle Area (MOBA) ever. Without this game, many other games wouldn't have followed up such as League of Legends, Heroes of Newerth and DotA 2. DotA spawned a competitive scene as well. It hosted tournaments around the world, even a Blizzard sponsored tournament because the game was made in the Warcraft 3 engine. IceFrog, current designer of DotA has been hired by Valve to which he made DotA 2. Both games are right now are run by IceFrog. Guinsoo and Pendragon, former designers and community of DotA were hired by Riot Games. Riot Games made League of Legends, the most played PC game in the world.
Garry's Mod was a small and free game in the beginning. Word of mouth spread about the game increasing its popularity. Garry's Mod defined the game as a sandbox build upon game where the player of the game can do anything they want with the models used in the game. The game spawned Minecraft, the most popular sandbox survival game to date. Minecraft sold more than 20 million copies in both Xbox360 and PC.
PC mods are very important in the game industry. These mods continue to help develop many games we have today with fresh ideas.
Lindsay Comeau, Blog Entry 2
A look at Dungeons and Dragons, the not so scary pen and paper RPG
In a world filled with all sorts of dangerous ways to 'escape' the overwhelming complexities of our daily lives, games, are the lesser of many evils. Fantasy games like Dungeons and Dragons, have been considered as harmful as drugs. To some people they are the causes for serious human tragedies. In simple fact, they are a useful forms of escape for both children and adults.
These games allow people to forget the things that are bringing them down in their real life and step into a role more enjoyable. In games like Dungeons and Dragons they get to 'escape' with their friends, and in a cooperative environment. Some people like to come home and watch hours of mind-numbing television, while others look forward to hours of stimulation creativity and cooperative fun.
Video games, the modern version of those original pen and paper RPG's are also a mind-exercising form of escape, and just as effective at de-stressing. In regards to the "harmful" affects of violent video games on kids, my response is this: There are rating on games, same as movies and television that tell parents what games are appropriate for each stage of maturity. Pay attention to what kind of entertainment your children are immersing themselves in. If your child has bought a game that is rated too high for his/her age, you need to take that issue up with the retailer who sold that game to your child. In regards to pen and paper games, I argue that they are far, far more helpful to childhood development then they are harmful. Parents worried about their children being inducted into a cult, or losing their sense of reality, seem to have no problem subjecting their children's minds to reality-altering programs on TV.
I could go on and on about this topic and argue back and forth about the different types of harmful entertainment our society is exposed too. As well as the forms of entertainment that aren't as harmful as they have been made out to appear. Long story short, role playing games are good skill building tools and an excellent way to unwind at the end of the day.
Wednesday, 30 January 2013
Second Blog
January 23/2013
http://www.commandandconquer.com/en/games/bygameid/cnc3
"The official Command & Conquer news Website"
If you like an awesome story line Command & Conquer 3 Kane Edition of EA™, Electronic Arts will rock your world with stupendous action packed story line.
Welcome Back Commander, C&C3 is considered the Sport of online RTS - Battlecast™ - You Observe, broadcast on voIP communicates, Kane the Dark Messiah as Boss is dead or is he. He might resurrect himself To Lead the Brotherhood of Nod. Play the three different fractions GDI, NOD or the Scrin . No matter who you play the game is very quick and entertaining. I am still trying to discover what NOD stands for If anyone knows, send an email to swmitchell7@hotmail.com ; my best guess is "No Other Defense". GDI stands for Global Defense Initiative and Scrin is an alien life form. This is an out of this world foe, adding to the story line as to where the terbium originated.
New weapons and units are introduced are introduced for GDI Mammoth Tanks are best friend, Ion Cannons are very powerful. Beam Cannons are Nods favorite ground Unit, Nuclear Missile Silo is Nod's Super Weapon, and Scrin I will save as surprise. To play Either Fractions is equally challenging and easy to learn.
You Can Play Solo or Multiplayer Scenarios – peer to peer or online –The story line leads you to next missions in the Campaign Game and allows you to gain experience with doing battle against your foes. This prepares you for the next mission and teaches you strategies tips. C&C3 is very well planned out and very well written, The games does not slow down when you have a lot of units on the board, even when there are more two players.
And even when you have won the game is just as much if not more exciting to play over and over again.
Logging off SWM………..
Thursday, 24 January 2013
Violence And Video Games
Wednesday, 23 January 2013
Educational Games: Are They Worthwhile to Produce?
Monday, 21 January 2013
Blog 1: Happy birthday home video games
Thursday, 17 January 2013
January 16/2013
Well Atari did it again a remake of another awesome classic game, Warlord, on November 14/2012. Atari released it on the Atari 2600. This is now available on Xbox LIVE® Arcade for the Xbox 360® as well as the entertainment system from Microsoft. For those who don't Know Atari, Atari was founded in June 27/1972 by Nolan Bushnell and Ted Dabney start their own game company, Atari Incorporated. Atari a term from the Japanese game Go aboard game like Chinese checkers. Al Alcorn writes a video Ping-Pong game called Pong. Pong is play tested at a bar called Andy Capps; players love it so much that the coin box is jammed with quarters. Atari also made such games as Asteroids, Pac-Man and Space Invaders.
Warlord's arcade-action game is a multiplayer, up to three opponents' computer or human players, to protect your castle. The object is to defeat the other warlords by attacking the enemies' castle with missiles of fire, and defending the strongholds with magic. Warlords is very challenging and intense, it has minions that attack the enemies troops. Also you must capture power-ups and control points. Watch out for the fiery dragons that cast fire balls upon your castles. The music and sound is very catchy and the visual aspect is colorful and appealing.
The original article that I found was written by John O'Leary, TriplePoint for Atari
joleary@triplepointpr.com
(212) 730-9744
http://www.atari.com/news/atari-releases-warlords-xbox-live-arcade
And was posted on November 11, 2012 so I know the article to be ligament, because I have played Warlords, and love playing it and found it very addictive. A game you can play over and over again with different endings. I cannot wait for a sequel to warlords or even a Nintendo Wii- version to come out. So Way to go Atari and do not forget to keep Gamming. Warlords is very swathe game game of the year.
Blogging off for now……
Pro-Actively Researching Our Industry
Julio's First Blog Post.
PC Gaming in the past few years haven't been growing. Back out two years ago, I remember PC games were slaughtered by bad service systems such as Games for Windows Live and UPlay by Ubisoft and lackluster console ports like the recent Battlefield game series. 2013 bought a lot of fresh new games that were released on the PC and it simply exploded in many fields on the PC such as the professional gaming scene and indie games.
2013 had a massive library of great games on the PC. Great games that were critically acclaimed on release such as Guild Wars 2 with their tackle to player grinding and bring a fresh new ideas to the name of "Massive Multiplayer Online and Black Mesa: Source, an incredible modification of the original game Valve's "Half Life". Console games that were ported to the PC were a big hit as well. Competitive gaming on the PC exploded in giant numbers this year.
League of Legends a free MMO battle arena game erupted in the competitive game scene. The game made a huge breakout to the North American esports scene with breaking numbers of viewers of eight million viewers in their championship series. In Korea, a country where esports is a very big deal, hit a decline of professional players because they are switching to League of Legends. Riot Games, the company that developed League of Legends didn't create a free game that was fun, addictive and easy to catch for casual players on as well; but created a game that competitive heavy for expert and professional players that are familiar with the genre as well.
The indie game scene grew greatly this year. Last quarter at AI, students had a small chat with two developers from Gaslamp Games, creator of the indie game "Dungeon of Dredemor." The two developers discussed how indie games released this year were innovative but gave many game designers new ideas what could they put into their games. The indie scene is going great and I'm looking forward of how many games will be great on my favourite superior system, the PC.
Hello this is a repost to the other post because I accidentally submitted the assignment on Microsoft Word.
Lindsay Comeau, Blog Entry
http://www.cnn.com/2012/01/16/tech/gaming-gadgets/atari-mobile-social-gaming/index.html
The Company that Started it all Jumps into the Modern Market Atari, the company that got the video game Industry churning back in the 1970s has taken the plunge into the mobile game market. No matter how you look at this new market, it seems to be the future of the game industry, and it's not just for the hardcore-gamers. For Atari (and other long standing companies), breaking into this new market is simply the most logical next step. A whole new generation of gamers are available to these companies, and this generation is a whole new kind of consumer. The dynamics of these classic games are perfect candidates for revamping in a new, mobile market. They were made for casual gaming, and arcade style games usually translate well into the mobile setting. Atari also has the power of their brand name to boost their games. Before mobile devices, the market for gaming was mostly young men, now it includes pretty much everyone. Young, old, male, female, they're all playing games, whether it be on their mobile devices, or social networks. People that have never played an Atari game before (or have never even heard of the founder of interactive entertainment) are now being introduced to these classic games. Atari has survived one of the fastest changing markets in human history, they've switched hands so many times, and their success has fluctuated from high to sub-zero continuously through-out their existence. The decision to break into this new market is definitely a game changer for the company and could potentially preserve them for many years to come.
By Lindsay Comeau
Blog post
WARNING: Possibly offensive content, you're more than welcome to delete your System32 to prevent yourself from being
"Offended"
Violent Video games have always taken the blame for horrible incidents such as the Sandy Hook shooting, and they
completely overlook mental illnesses or what might have made a person snap. Now, why blame those said games for
causing such atrocities? All a video game is is a world of fantasy that allows players to do things they would not
normally do in the real world. Take Need for Speed for example (for the sake of having a non-violent game) In there,
I drive a McLaren MP4-12C down a highway at 300 km/h while being chased by a battalion of police officers, does that
make me want to do the same, running from the law in a failed attempt with a 97 Integra? Of course not.
Video games have been around for around 40 years now, and is not widely accepted as an art form. Almost exactly the
same thing back in the days of cinema and movies, when they were speculated as causing violence amongst people. but
once again, it's a fantasy realm that people use to escape from their dull and possibly boring lives.
You can't just pin the blame on an inanimate object that is used to play a video game, you have to get down to the root
of where the problem is, and thats with the person, not the latest Call of Duty game. Guns have been blamed for causing
shootings and murders and such. "WELL I just picked up this gun and it just willed a bullet into that person's right eye socket
over there!" NO! You picked up that gun with the intent of killing someone that day. Same with Violent games, "Oh well this game has
lots of killing and such in it that could possibly have brainwashed our kids into thinking it's okay to go around shooting
people." You shouldn't be able to do that! Because if thats the case, "This guy played the latest Need for Speed game and
he was driving erratically and ramming police off the road!" Think about that one for a second, the culprit is NOT a violent
Video game, its an almost run of the mill racing game, no blood, no flying through the windsheild ragdoll physics, just a lot
of rear-ends and ramming other racers off the road. That could be done with literally ANY Racing game.
What needed to be done was NOT automatically assume violent video games brainwash people to the point of causing horrible
things to happen, and ask Was anyone noticing something different about this person? Something that may have been emotionally
disturbing and may need some mental health care to help with this?
I may seem a bit insensitive to such things but its a rant, I'm angry at why things like this happen and why we don't look at
the person rather than some hardcore, exploding, blood, guts and gore video game that is within a safe fantasy realm. It makes me
flip a table and scream, "I don't want to live on this planet anymore!" Then go off to play Grand Theft Auto, spawn a car and attatch
exploding speed boosters, and go off to the moon. Because I can't do that in reality, and it's damn gravity and physics.
Andrew Biskupski