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In 1976, Microsoft Flight Simulator began as an article written by Bruice Artwick about a 3D computer graphics program.
He created an incomporated company called subLOGIC Corporation in 1977 when subscribers wanted to buy the program.
Then subLOGIC began selling flight simulators for some computer platforms, 8080, Altair 8800 and IMSAI 8080.
He created an incomporated company called subLOGIC Corporation in 1977 when subscribers wanted to buy the program.
Then subLOGIC began selling flight simulators for some computer platforms, 8080, Altair 8800 and IMSAI 8080.
SubLOGIC released FS1 Flight Simulator for Apple II in 1979.A version for TRS-80 released by subLOGIC in 1980,
and in 1982 subLOGIC licensed an IBM PC version with CGA graphics released as Microsoft Flight Simulator 1.00 toMicrosoft.
New PC clone models were tested with Flight Simulator and Lotus 1-2-3 as unofficial compatibility test software, and
it was in the early days of less-than-100% IBM PC compatible systems.
and in 1982 subLOGIC licensed an IBM PC version with CGA graphics released as Microsoft Flight Simulator 1.00 toMicrosoft.
New PC clone models were tested with Flight Simulator and Lotus 1-2-3 as unofficial compatibility test software, and
it was in the early days of less-than-100% IBM PC compatible systems.
In 1983, Flight Simulator II were ported to the Apple II by subLOGIC to continue develop for other platforms, the Commodore 64,
MSX and Atari 800 in 1984, and to the Amiga and Atari ST in 1986.
MSX and Atari 800 in 1984, and to the Amiga and Atari ST in 1986.
Meanwhile Bruice Artwick founded The Bruice Artwick Organization after he left subLOGIC
to continue his work on subsequent Microsoft releases, begining with Microsoft Flight Simulator 3.0 in 1988.
After they has reached commercial maturity with version 3.1, they went on to encompass the use of 3D graphics hardware acceleration.
to continue his work on subsequent Microsoft releases, begining with Microsoft Flight Simulator 3.0 in 1988.
After they has reached commercial maturity with version 3.1, they went on to encompass the use of 3D graphics hardware acceleration.
Microsoft keep producing and upgrading to newer versions of flight simulator software, adding new features like aircraft types and new types of scenery.
The standard and professional editions were available for the 2000 and 2002 versions, where later included more aircraft, tools and scenery options.
The version 9 were released called 2004, for the celebration for 100 years of powered flight and had only one edition.
Brian Ganadhianto
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