A student blog on video games past and present, as part of a class taught in Vancouver, Canada
Wednesday, 28 November 2012
I Just Caught Myself a Bad Idea
Friday, 23 November 2012
Pioneer Wanted for Murder
Marshall Lemon on the Escapist Magazine, November 13, 2012
John McAfee, founder and pioneer of the antivirus
industry is currently the prime suspect in the murder of, "fellow
American expatriate" Gregory Faull. The Belize national police have
been after him for questioning since the murder and John McAfee claims
innocence for the murder. Gregory Faull, who was found in his home in
San Pedro with a gunshot wound to the head, is known to have past
relations with John McAfee and apparently not friendly relations.
Reports state that two had been on bad terms for a while with a
history of a formal complaint being made by Faull against McAfee for
firing guns and displaying "roguish behavior".
McAfee Inc., formerly known as McAfee associates had come up with its
antivirus program as early as 1987 just as the internet was first
being established. After McAfee got the ball rolling he sold his
company for $100 million and moved to Belize to start a herbal drug
operation of all things. Moving from a computer technical industry to
a herbal drug operation doesn't exactly say "stable" in the first
place.
McAfee had established his operation in Belize but it did not come
without price or suspicion. McAfee's herbal company hit a bump in the
road and he became "increasingly erratic" and was estranged by other
American expatriates in the country. It was stated that McAfee had
hired criminals and drug traffickers for his security staff as well as
being reportedly seen on a Russian-hosted website about his efforts to
purify bath salts, the infamous and well-known hallucinogenic drug. In
April, police raided McAfee's compound arresting him and discovering a
drug lab and a full armory full of weapons. McAfee was reluctantly
released upon the discovery that it was all legally obtained and
licensed.
Because of their past relationship McAfee has been deemed to be the
prime suspect when Faull was found with a gunshot wound to the head
with his laptop and iPhone missing. McAfee has been busy dodging local
police in sandboxes and running declaring his innocence. There is a
conspiracy that he was set up but officials are still being cautious
upon their leads.
By: Brandon Gunter
Movies vs Games
Movie VS Games
The games being turned into movies lately have been nothing but utter disappointments. I just don't understand the need to turn something amazing into something so mediocre. For example every Transformer movie is top notch while the games they keep producing is crap. I just think that they should be separate from each other unless they have a master piece on their hands. As far as I am concerned they have not produced anything worthy but it works both ways movies should not be turned into games neither. In my experience I can only think of a few titles that were of any success like the movie DOOM which actually turned out alright and the Wolverine Orgins game which was actually pretty cool to play. They are talking about making a Splinter Cell movie which Tom Hardy would be playing Sam Fisher which shows promise but so did all the others. Good actors can only help a movie so much but when the expectations are really high the movie is never as good as they hype that leads up too it. Even the Hitman movie looked beautiful in the previews but when you watched the movie we all got another mediocre movie showing us that it should not be done. There is one movie that did make the cut that I can think of which is Star Wars which produced some amazing games and did not take away from the most amazing films in my opinion of the last 40 years. They came out with a lot of games like the old republic series which hands down the best game for x box that I can think of there is also the force unleashed franchise. The only reason I think these games were so successful is because they stayed away from the main story line which in most cases wouldn't be a success but these games were. Final Fantasy did the same thing they did a sequel to the most amazing game ever made Final Fantasy 7. The movie was visually stunning but it was animated which probably helped it to be such the success that it should have been. The Advent children movie was probably the best movie that started as a game and ended with a movie which most of the movie to game conversions should look at and follow. Long story short people need to stop making movies because they were great games just to make a quick buck or two it's really bringing down the game and the reputation of the company's that get involved.
The Wii U
On November 18th Nintendo released their newest home console, the Wii U. Nintendo hopes the Wii U Gamepad, a touch screen, tabletesque, controller will change the way we play games. The Gamepad's second screen allows for asynchronous gameplay, displaying different information on the television and the Gamepad. There is always a lot of hype surrounding new game consoles and the Wii U has garnered a strong initial reaction from critics. Not all press leading up to the launch of the Wii U has been positive though. Analysts have voiced concerns about the Wii U's long term potential. Wedbush analyst Michael Pachter predicts "The Wii U will quickly lose positive momentum" following strong holiday sales. Pachter suggests the consoles $350 price tag will drive consumers away after a holiday sales boon. Critics and developers are concerned that the Gamepad's second screen is a gimmick and the system's CPU is underpowered.
Nintendo has faced similar situations to this in the past. The Wii, Nintendo's previous home console, was also derided as an under performing console relying on gimmicks to entice consumers. This criticism did not stop anyone from buying the Wii and as of September 30, 2012 Nintendo has shipped 97 million Wii's worldwide. The 3DS, Nintendo's stereoscopic 3D handheld system performed poorly at launch. This poor performance was due to one factor more than any other; the 3DS was too expensive. Nintendo wasted no time in rectifying this situation and within six months of the 3DS' release Nintendo slashed its price by $80. Sales of the 3DS have been strong since and the handheld has sold 22 million units in less than two years.
A major factor in the strong sales of the Wii and 3DS is the games available for the systems. Both systems offer experiences not available from Nintendo's competitors. Nintendo needs to capitalize on the unique nature of the asynchronous gameplay to push sales of the Wii U going forward.
The best way to guarantee the success of a console it to support it with must have games. Wii Sports sold 70 million copies and proved the Wii was more than a gimmick. The 3DS benefited from having one of the highest rated games ever, The Legend of Zelda: Ocarina of Time, ported to the system. Once Nintendo creates the Wii U's must have title developers will stop complaining and start taking the Wii U seriously.
Nintendo's strategies leads many to believe the company is out of touch with their consumers. Sales numbers tell a very different story about Nintendo's relevance in the console hardware market. Hopefully Nintendo has learned enough from their last two hardware cycles to prove their critics wrong and make the Wii U a success.
Thursday, 22 November 2012
Why do difficult?
In discussions of games, difficulty is often called into question. People who like difficult games are often considered a niche audience, which is cool. Games like Dark Souls, Hard Corps Uprising and XCOM probably don't fit into most people's gaming needs. The part of difficulty that irks me is that I feel like I'm having my hand held in a lot of modern games. Sure some games have difficulty settings, but that's not exactly the difficulty I'm talking about.
I want to start by berating some modern shooters. I always seem to have the next objective taking up a third of my heads up display's (HUD) total area and it's not usually more complicated than "Move from point A to point B." Or "Hunt down the rebels inside the base" or something similar. It should be able to guide me in the right direction three different ways before resorting to on screen text. I should know that I'm stamping out rebels from dialogue or the story and the next objective can easily be marked unobtrusively on a mini map. I don't need constant pop-ups telling me what button tosses a grenade or how to take cover. Dropping the constant pointers for what to do and where to go can increase player creativity and encourages exploration allowing for a different style of level design.
Another common hand hold feeling is enemy patterns. Sure enemies probably do need a limited set of motions so as not to be overwhelming but complete predictability is often boring at a lower difficulty level. The Legend of Zelda games often use this tactic for their bosses and while they aren't the center point of the games' mechanics it does take you out a bit when after struggling through a dungeon you simply have a memorization puzzle to end it. There's actually a narrow line here, mega man is a good example. Each boss has a move pool and most of them are pretty predictable, but the way to dodge and hit the boss isn't always clear or easy, but if you mess up it doesn't punish you too heavily. It feels fair and when you finally figure it out it makes for a much more fulfilling and rewarding boss fight.
-Baxter Cranch
Friday, 16 November 2012
Medal of Honor: Warfigher, The Epitome of What’s Wrong
Brendon Fredin - Why the EA Online Pass Hurts More Than It Helps
“Automated level design will not replace the nuance of manual design” by Cory Fisher
Not so Popular Vancouver
Streaming and E-sports
By: Ayrton Hunt