Duncan
Kennedy, Source Article: http://ca.ign.com/articles/2012/10/27/medal-of-honor-warfighter-review
It used to be that First Person Shooters were a genre of
reflex and decisions. Levels were linear, sure, but you had a choice of how to
go about them. It’s the deliberation of “Do I tough it out and use just my
pistol, or do I take the easy route and use all of my rockets and grenades?”.
Those were the good times. Now all we have to look forward to is railroaded
experiences with little to no choice or skill needed.
Medal of Honor:Warfigher (MoH:WF) is
the latest in a long line of Medal of Honor titles, originally a franchise that
prided itself on its accuracy and compelling gameplay. The latest game is a
poorly made excuse of millions of dollars. Perhaps the worst outcome of this
game was the fact that it still sold amazingly. Despite
mediocre
reviews
from all over the industry, it still secured
the top spot in the UK. Does this blame fall on EA, who funded the project
and published it, or does it fall on Danger Close Games, the studio that
developed the game? Perhaps neither, it seems that the consumer base as a whole
is the problem.
The issue of masses of people buying
mediocre products isn’t new, but it’s getting worse, and it creates a negative feedback-loop
that might seriously harm the industry. It works like this; A company rushes
out a poorly made game of the current popular genre. With the aid of forceful
marketing and massive amounts of hype, the game sells like hot-cakes. Regularly,
the game would never make a sequel, as consumers would see the poor quality of
the game they just bought, but in the case of established franchises like Call
of Duty and Metal of Honor, consumers remember the great games of the past and
are “willing to tough it out” until the next game. This allows the big company
to rush production on another poorly made sequel and forcefully market it to
result in massive sales. Not only does this lower the standard of the industry
as a whole, but it dumbs down the consumer base and makes it harder for other
games to sell without adding in features to make it “more like Call of Duty”.
We’re seeing games with unnecessary multi-player modes. We’re
seeing mechanics that have been done to death. Until games like Medal of Honor:
Warfighter are no longer met with amazing sales, we’re going to have to settle
for the same “Modern Warfare” shooter quarter after quarter.
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