Friday, 5 October 2012

 

What Guild Wars 2 Did Right - Jordan Davis


Some of the things I think Guild Wars 2 (Gw2) did right are, the leveling curve, the way they encourage teamwork, and Player Versus Player (PvP)

The leveling curve is basically the rate someone gets from one level to the next in a massive multiplayer online game (MMO). The typical way that this is done is by using an exponential equation, so it starts out super easy, then its gets a bit harder until it gets to the point where it can take up to a couple weeks to get from one level to the next. What Gw2 does differently is it starts off the same as most where it's really easy and slowly getting harder but instead of having an exponential leveling curve they have more of a gradual incline. This makes the time it takes to get from say level 68 to 69 a lot easier and faster in Gw2 than in your typical MMO.

As for the party system, in the typical MMO if someone is fighting a monster and you come a long and take a couple swings at it to help kill it you get nothing out of it thus discouraging team work unless you're in a party, and even then if you are in a party with someone and you both kill something you get less experience than you would if you were killing it by yourself, once again discouraging teamwork. Gw2 recognized this problem and fixed it by making it so that if you're fighting a monster and someone else comes along and helps you kill it you both get the same amount of experience as you would if you had killed it by yourself and it is easier to kill because you had to do about half the work.

Quite often in MMO's the PvP system is either faction based or open world, faction based in a nut-shell is once team is the good guys and these other guys are the bud guy, usually race based like the humans are good and the ogres are bad and they put them in an arena and just fight each other. Then there is the open world PvP where anyone can walk up to any one and attack them randomly with the acceptation of a few safe zones. Instead what Gw2 has is server, versus server, versus sever. That's three servers that are in a huge free for all. No good races or bad races. Just every one fights each other.

That in my opinion is all the things that Guild wars 2 did right and hopefully more games of the same genre decide to follow in its footsteps.


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