Source article: “I kept playing” – By Mike Fahey
http://kotaku.com/5384643/i-kept-playing--the-costs-of-my-gaming-addiction
Most games that have been released in the past two decades
have included items that you can collect in the process of completing a game.
So What? There’s nothing relatively new about that concept, what’s new is the
user’s perspective of these items that they collect. More and more these
collectable items are seen as real, things of actual value. Games that lean
towards the addictive style send us around in a never ending cycle of
collecting things, even when these items have no particular importance in
regards to the games main focus.
It’s agreeable that if an item takes a particular amount of
skill, luck or any other combination of things to obtain, then it does hold
value whether said object is encrusted with jewels or simple a set of pixels on
a computer screen. According to the
New York Times, ‘Virtual Goods’ is roughly a 5 billion dollar industry; South
Korea has even gone as far as to legally state that virtual goods should be
treated no different than real goods.
Developers are smart to appeal to humanities natural hoarding
and collecting tendencies, something that comes instinctively is obviously hard
to stop. In the case of Mike Fahey, a writer at Kotaku, a virtual game became
his reality. “The woman I had once told was the love of my life was sitting
undressed in my bed not a foot away from my computer desk, begging me to
join her, and I kept putting it off. I was so close to level 40 I could taste
it”. The importance of continually collected and grinding, was so prevalent to
Fahey that he put off a pretty young lady, sitting naked on his bed, begging
for some attention. That is simply a shame.
His ever growing time commitment to his virtual reality,
made him lose sight of what was happening in the real world. It led to the loss
of his job and girlfriend; it also alienated him from his family. Many in
Fahey’s state would see it as reasonable to put the blame on an addictive game,
say that it’s the reason their life well to shambles, but the reality is that
it’s simply a game. We as gamers have to take it upon ourselves to know when
enough is enough. Yes game developers intentionally want to make their games
addictive in order to reel people in and keep them attached, but like all good
things, it must be taken into moderation.
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