Music
always improves games when used correctly and the right type of song
is played at the right time. But is there a time when there shouldn't
be any music playing? Somewhat unsurprisingly, yes, there are times
where lack of music has its place.
Many
games have wonderful soundtracks that have lasted for a long time,
Final Fantasy being a prime example. However, its also true that just
having the music in the game made it that much better, whereas alone,
the themes would have gone unnoticed by the general audience and the
same could be said for the game. The Battle Themes are very catchy
and played at the right moments, getting more intense as the battles
do. Final Fantasy is a very good example of a game using its music to
the furthest extent.
While
having music in a game is perfectly fine, there is also another way
to use music in games; not playing music at all. One recent game that
does this with stunning accuracy is The Walking Dead. It lets the
player listen to soothing music when things are good, tense music
then things are awry and most amazingly, no music at all when the
moments are focused on heavily on characters. This is used most at
the end of the game, allowing the player to let what happen sink in
without blaring music distract them.
Unfortunately,
music is often not thought of very highly in newer games, leaving a
lot to be desired when playing. One of the easiest ways to spruce up
a game is by adding music, however, it can ruin a very fun game if
during a touching or heart breaking moment, a rock solo came in. This
too can be abused in a good way however, as a shown in Project Giana
which uses a powerful guitar song while in a bright joyful world, and
peaceful music while switched to the more dark and evil world.
Music
is a powerful tool in games which is sometimes overlooked, however,
when used correctly and at the right times it can produce a lasting
effect that will always be remembered by the players.
-Ayrton Hunt
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