Duncan
Kennedy Source Article: http://kotaku.com/5904887/these-might-be-the-first-screens-of-tim-schafers-new-adventure-game/gallery/1
If you fancy yourself someone who knows gaming, you know Tim
Schafer. The creative mind behind such masterpieces as Psychonauts, Grim
Fandango, and Monkey Island, Tim Schafer’s work is among the highest quality
and most innovative direction games have seen. If we need anyone to keep making
games in this time of stagnation, we need someone like Tim.
It’s been a fact of gaming since the
90’s that Adventure Games are of a dying breed, if they aren’t dead already. It’s
not the fault of the Genre, but the consumers. Tim Schafer was one of the last
designers to push for grand Adventure titles, and is still trying
to revive the genre, like his own Frankenstein’s Monster. The only difference
in this case is that the monster will be beautiful and more than likely
welcomed by the village people.
Experiments in reviving the dead
aside, Tim has been a major part in some of the most unique game of recent
history. A game about a camp for psychic kids. A game in which metal music
wages a war against other, lesser musical varieties. Had anyone else pitched or
produced these games, they would have flopped. Leave it to Tim Schafer to come
up with something crazy and make a fantastic game out of it. Most older gamers
will remember him from his work on Monkey Island. It’s games like this that we
need more of.
Most large developers are afraid to
innovate. It’s not a guaranteed profit compared to what’s safe, so why bother? This
is a mindset that Tim and his studio Double Fine strive to work against. Tim
founded Double Fine in 2000 to make the games that would otherwise be rejected
as too “out there”. Since then they have made some fascinating and unique
titles that have been great contributions to the art form as a whole.
For his entire career, Tim has made
games that challenge what is acceptably fun in this genre, and we’re better for
it. If we had more minds like his, maybe Adventure games wouldn’t be dead.
Maybe EA wouldn’t get away with its defecation on the games industry. And,
hopefully, maybe games as a whole would be acceptable as an art form rather
than just games.
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