Thursday, 6 December 2012

Is game play mechanics fun enough to ignore plotting a story?

Is story necessary or game play will do?
Kensuke Tanabe a software planner who is in the development department for Paper Mario: Sticker Star for the Nintendo 3DS. Kensuke Tanabe recalls how Shigeru Miyamoto asks to not focus on story development for Paper Mario: Sticker Star. Instead feature more gameplay mechanics that will make the game enjoyable. The President Satoru Iwata even asked why the story has little story compare to previous installments of Paper Mario: Sicker Star.

Miyamoto who had authority in the game design instructed the team to step away from story development because he believes that the gameplay mechanics were what player really wanted. Regards to story developments, in club Nintendo a survey was done for Super Paper Mario game and no one was interested in the story. As a result Miyamoto thinks there no need for story developments such as lengthy story like in an RPG. Instead he implies the game should take the gamers in to smaller chucks. Miyamoto personal thoughts were games need to have an objective for gamers to win boss battle at the end of the game.
The idea of telling no story in a game seems true for casual games that are not hard-core in plotting stories. Since Nintendo market target are for children’s audience this may actually be great because most kids would often skip lengthy reading or chatting to the story unless they’re force to wait for this to end. This mean more time for game developer to work on game play mechanics and less attention to the design of the story. However story may actually play an important role for those gamers who really want to know how the next game will turn out to be. Some games that demonstrate lengthy stories are games such as Legend of Zelda and Resident Evil. Resident Evil shows hours of cut scene stories into the games which bring out variety of questions for the next Resident Evil game.

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