By Cameron
Hills
Source: Solipsism. By Ben Taber March 3, 2013.
There is a spectrum of
characters you meet in a game. Some you
love to hate. Others you hate to love. If the game is well crafted and the
characters well developed then you and your character are never Alone in
the Dark.
Speaking of Alone in the Dark,
even that game had an adversary against whom you would eventually contest. Many games drive their story by having an
antagonist that drives your character’s purpose. In Jedi Knight II: Jedi Academy, you make friends with a fellow
student who eventually falls to the darkside, Rosh Penin. Others start with an evil character, such as
Command and Conquer’s Kane. Players
become emotionally involved in taking these opponents down.
Other character you like because
they become your friends. In Half Life
2, Eli
Vance becomes your friend through all the help he gives. In Digital Anvil’s Freelancer, you rely on
your friend Richard
Tobias for advice, help and support.
You as the player care about your friends.
And finally, Love. Many times you can’t help but fall in
love. Alyx
Vance in Half Life 2 becomes a part of your life. You celebrate getting her to safety and mourn
when you get her killed because you didn’t do a good enough job of protecting
her. Max Payne’s entire storyline is
driven by the loss he feels at the death of his wife. As you play you come to know, anticipate and love
these characters that surround you.
Gaming is not such a lonely
place. A well written plot and deep
characters bring out the same emotions you feel with your acquaintances,
friends and lovers. The emotional and
social connection is what keeps you playing the game.
No comments:
Post a Comment
Note: only a member of this blog may post a comment.