By Cameron Hills
Source: New
ESRB rules take a cue from Hollywood. By Frank Cifaldi March 12, 2013.
Marketing is a genie.
It is a magical field more art than science. What do consumers want? Will they like my game? Methods of driving consumers to your new game
are a prime focus of your marketing department (or you if you are an indie
developer.) Anything that makes this
process more effective is welcome.
The ability to cross-promote games is important. Nothing is more cost effective in promoting
anything than word-of-mouth advertising.
Good reviews from friends powerfully drive new consumers. Bad
mouthing can kill an otherwise excellent game. How you navigate this dangerous ground will
determine your success in building and selling games.
There is a whole argument about selling Mature games to a
Non-mature audience. I remember in my
teens that I was certain I had a better sense of what I was ready for than
anyone else. Many years later, I still
feel the same way. Frankly, the ability
to evaluate something new, whether a game, movie, book or anything else we come
upon is a hallmark of a truly mature personality. The ability to hit the stop button is a
powerful tool in your sense of self.
Developers and publishers now have the responsibility to
use this new marketing power responsibility so we don’t lose the rights to get
our games in front of a larger audience.
Only you have the power to demo responsibly.
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